


                            S I M C I T Y

                         The City Simulator

CITY DYNAMICS CHART
===================

   Overall City Score  Ŀ
   Residential Population  Ŀ   
   Commercial Population  Ŀ      
   Industrial Population Ŀ         
   Population Density Ŀ            
   Traffic Density Ŀ               
   Pollution Ŀ                  
   Crime Ŀ                      
   Land Value Ŀ                        
   Taxes Collected Ŀ                           
   Maintenance Funding Ŀ                              
 Ŀ                                      
  The levels ABOVE                                          
  are affected by the 
  factors BELOW.          MaiTaxLanCriPolTraPopIndComResSco
     Ĵ
Residential Population          +              +     +     + 
                            Ĵ
Commercial Population           +              +     +     + 
                            Ĵ
Industrial Population           +        +     +     +     + 
                            Ĵ
Population Density                    +                      
                            Ĵ
Traffic                                  +  +              - 
                            Ĵ
Pollution                          -                    -  - 
                            Ĵ
Crime                              -                       - 
                            Ĵ
Land Value                      +     -                    + 
                            Ĵ
Trees-Parks                        +                         
                            Ĵ
Water                              +                         
                            Ĵ
Proximity to City Center           +                         
                            Ĵ
Radioactivity                            +                   
                            Ĵ
Tax Rate                        +                 -  -  -  - 
                            Ĵ
Unemployment                                            +  - 
                            Ĵ
Stadium                                                 +    
                            Ĵ
Sea Port                                          +          
                            Ĵ
Airport                                              +       
                            Ĵ
Police Departments           +        -                             
                            Ĵ
Fire Departments             +                               
                            Ĵ
Roads                        +                               
                            Ĵ
Mass Transit                 +                               
                            
           Ŀ
            + Positive Effect      - Negative Effect 
           
KEYBOARD / MOUSE
================

F2  Open System Menu                Alt-S   open System menu
F3  Open Options Menu               Alt-O   open Options menu
F4  Open Disasters Menu             Alt-D   open Disasters menu
F5  Open Windows Menu               Alt-W   open Windows menu
F10 Hide Front Window

The CURSOR KEYS move the pointer around the screen.
The INSERT and SPACE keys emulate the left mouse button.
The DELETE key emulates the right mouse button (bulldozer).

Numeric Keypad:
"5" moves the pointer to the center of the screen.
HOME moves the pointer to the left side of the screen.
END moves the pointer to the right side of the screen.
PgUp moves the pointer to the top of the screen.
PgDn moves the pointer to the bottom of the screen.

Ctrl- Left Arrow (4) scrolls the city to the left.
Ctrl- Right Arrow (6) scrolls the city to the right.
Ctrl- Up Arrow (8) scrolls the city up.
Ctrl- Down Arrow (2) scrolls the city down.
Ctrl- Home (7) scrolls the city angularly up and to the left.
Ctrl- End (1) scrolls the city angularly down and to the left.
Ctrl- PgUp (9) scrolls the city angularly up and to the right.
Ctrl- PgDn (3) scrolls the city angularly down and to the right.

Grey+ and Grey- toggle active icons and hot spots in all windows
and message boxes.

Always keep NumLock off.

Hitting ScrLock disables the Edit Window by moving pointer to
the edges of the screen.

Esc         no, cancel                          1   slow speed
Tab         goto, return                        2   average speed
Enter       open map window                     3   fast speed
SpaceBar    left mouse button                   4   fastest speed
Insert      left mouse button                   0   pause
Delete      right mouse button (bulldozer)

Q       Query                      Ctrl-A  Auto-bulldoze toggle
                                   Ctrl-B  open Budget window
Y       Yes                        Ctrl-C  Close front window
N       No                         Ctrl-E  open Edit window
                                   Ctrl-G  open Graphs window
B       Bulldoze                   Ctrl-H  Hide front window
P       Power lines                Ctrl-L  Load city
R       Road                       Ctrl-M  open Maps window
T       Transit lines              Ctrl-S  Save city
                                   Ctrl-U  open evalUation window
                                   Ctrl-X  eXit simcity

The Query function gives you information on areas in the city.
While in the edit window, point to an item or area with the pointer, hold
down the "Q" key, and click the left mouse button or hit SpaceBar or
Insert.

The SHIFT keys constrain road laying, power-line construction,
bulldozing, and park building to a straight line.
ZONING AND BUILDING COSTS
=========================

ITEM                COST per UNIT       FULL MAINTENANCE per UNIT
per YEAR
Bulldozing          $1                  n/a
Roads (land)        $10                 $1
Road (water)        $50                 $4
Power line (land)   $5                  -
Power line (water)  $25                 -
Rail (land)         $20                 $4
Rail (water)        $100                $10
Park                $10                 -
Residential         $100                -
Commercial          $100                -
Industrial          $100                -
Police Dept         $500                $100
Fire Dept           $500                $100
Stadium             $3000               -
Coal Power Plant    $3000               -      (supplies about 50 zones)
Nuke Power Plant    $5000               -      (supplies about 150 zones)
Sea Port            $5000               -
Airport             $10000              -


FORMULAS
========

Taxes Collected = Population X Land Value X Tax Rate X a Scaling Constant

(The scaling constant changes with the difficulty of the game.)

Cash Flow = Taxes Collected - Total Allocated Funds


*end*